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Wooden Chest

Wooden Chest

Regular price 27.00 EUR
Regular price Sale price 27.00 EUR
Sale Sold out
Package

A vintage storage container (127 x 55 x 62 cm) made from sturdy and durable wood is adorned with painted flower ornaments. It has visible signs of age, such as patina, scratches, or wear and tear, which give it a rustic and authentic appearance. It is not only a functional storage solution but also a beautiful and decorative piece of furniture that adds character and history to any space.

Package ATOPO VFX
Size 1.3 GB 3.7 GB
UNITY UE4.26+ Textures only
UE 2019.1 HDRI Textures only
PBR metallic, roughness metallic, roughness
Texture size  4K 8K 
Topology Automatic Decimated scan
Polycounts 15K 500K 
  12K  
  10K  
  8K  

Content

For every product there can be up to 3 variants.

ATOPO package consists of:

  • game ready packages for UE4+ and Unity.
  • up to 6 3D models with different triangle counts created by automatic topology (fbx format)
  • 4k textures 8bit (PNG format)

MTOPO package consists of:

  • access to ATOPO package, if it exists
  • game ready packages for UE 4+ and Unity.
  • up to 6 3D models with different triangle counts optimized by manual retopology (fbx format)
  • 4k textures 8bit (PNG format)

VFX package consists of:

  • access to ATOPO and MTOPO packages ( according to availability)
  • high poly decimated scan (fbx format)
  • 8k textures for PBR, Unity & UE4+ (PNG format)

Instructions Unity

How to import VR4D environment asset into Unreal Engine (tested with UE 4.26.2 product VR4D015750):
1. Download the uasset delivery folder: VR4D015750_AT_UE
2. Open the delivery folder and copy the content folder: VR4D015750_AT
3. Find your UE project content folder: i.e. Unreal Projects\MyProject\Content
4. Paste the content VR4D015750_AT with subfolders into UE project content folder
5. If necessary, refresh Unreal Engine
6. In Content Browser, check the VR4D015750 folder.
K019 = mesh version with 19.000 triangles.
Choose your desired mesh as future Lod0.
7. Keep the mtl folder. Delete other Kxx folders, if not needed.
8. Upon preference, generate Lods:
- Open Static Mesh Editor by double clicking on mesh VR4D015750_AT_K019
- In LOD section, tick the box "Auto Compute Lod Distances" on
- Change number of LODs to desired value, i.e. 4
- Press "Apply Changes"
Now your asset has 4 LODs.

NOTE: the Normal maps are delivered as 16-bit. Convert to 8-bit for data optimization.

Instructions Unreal Engine

How to import VR4D environment asset into Unreal Engine (tested with UE 4.26.2 product VR4D015750):
1. Download the uasset delivery folder: VR4D015750_AT_UE
2. Open the delivery folder and copy the content folder: VR4D015750_AT
3. Find your UE project content folder: i.e. Unreal Projects\MyProject\Content
4. Paste the content VR4D015750_AT with subfolders into UE project content folder
5. If necessary, refresh Unreal Engine
6. In Content Browser, check the VR4D015750 folder.
K019 = mesh version with 19.000 triangles.
Choose your desired mesh as future Lod0.
7. Keep the mtl folder. Delete other Kxx folders, if not needed.
8. Upon preference, generate Lods:
Open Static Mesh Editor by double clicking on mesh VR4D015750_AT_K019
In LOD section, tick the box "Auto Compute Lod Distances" on Change number of LODs to desired value, i.e. 4
Press "Apply Changes"
Now your asset has 4 LODs.


NOTE: the Normal maps are delivered as 16-bit. Convert to 8bit for data optimization.

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