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Station Clocks

Station Clocks

Regular price 27.00 EUR
Regular price Sale price 27.00 EUR
Sale Sold out
Package

Visible marks of usage give the old station clocks (32 x 8 x 32 cm) a classic and timeless look. It't not known why the missing piece haven't been placed back.

Package ATOPO VFX
Size 1.35 GB 4.1 GB
UNITY 2019.1 HDRP Textures only
UE 4.26+ Textures only
PBR (metallic, roughness) Metallic, Roughness

Metallic, Roughness

Texture size 4k 8k
Topology Automatic Decimated scan
Polycounts 15K 200K
  12K  
  10K  
  8K  

Content

For every product there can be up to 3 variants.

ATOPO package consists of:

  • game ready packages for UE4+ and Unity.
  • up to 6 3D models with different triangle counts created by automatic topology (fbx format)
  • 4k textures 8bit (PNG format)

MTOPO package consists of:

  • access to ATOPO package, if it exists
  • game ready packages for UE 4+ and Unity.
  • up to 6 3D models with different triangle counts optimized by manual retopology (fbx format)
  • 4k textures 8bit (PNG format)

VFX package consists of:

  • access to ATOPO and MTOPO packages ( according to availability)
  • high poly decimated scan (fbx format)
  • 8k textures for PBR, Unity & UE4+ (PNG format)

Instructions Unity

How to import VR4D environment asset into Unreal Engine (tested with UE 4.26.2 product VR4D015750):
1. Download the uasset delivery folder: VR4D015750_AT_UE
2. Open the delivery folder and copy the content folder: VR4D015750_AT
3. Find your UE project content folder: i.e. Unreal Projects\MyProject\Content
4. Paste the content VR4D015750_AT with subfolders into UE project content folder
5. If necessary, refresh Unreal Engine
6. In Content Browser, check the VR4D015750 folder.
K019 = mesh version with 19.000 triangles.
Choose your desired mesh as future Lod0.
7. Keep the mtl folder. Delete other Kxx folders, if not needed.
8. Upon preference, generate Lods:
- Open Static Mesh Editor by double clicking on mesh VR4D015750_AT_K019
- In LOD section, tick the box "Auto Compute Lod Distances" on
- Change number of LODs to desired value, i.e. 4
- Press "Apply Changes"
Now your asset has 4 LODs.

NOTE: the Normal maps are delivered as 16-bit. Convert to 8-bit for data optimization.

Instructions Unreal Engine

How to import VR4D environment asset into Unreal Engine (tested with UE 4.26.2 product VR4D015750):
1. Download the uasset delivery folder: VR4D015750_AT_UE
2. Open the delivery folder and copy the content folder: VR4D015750_AT
3. Find your UE project content folder: i.e. Unreal Projects\MyProject\Content
4. Paste the content VR4D015750_AT with subfolders into UE project content folder
5. If necessary, refresh Unreal Engine
6. In Content Browser, check the VR4D015750 folder.
K019 = mesh version with 19.000 triangles.
Choose your desired mesh as future Lod0.
7. Keep the mtl folder. Delete other Kxx folders, if not needed.
8. Upon preference, generate Lods:
Open Static Mesh Editor by double clicking on mesh VR4D015750_AT_K019
In LOD section, tick the box "Auto Compute Lod Distances" on Change number of LODs to desired value, i.e. 4
Press "Apply Changes"
Now your asset has 4 LODs.


NOTE: the Normal maps are delivered as 16-bit. Convert to 8bit for data optimization.

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