Fire Hydrant
Fire Hydrant
Couldn't load pickup availability
Even this old fire hydrant has remarkable signs of age most probably is still operational.
This old fire hydrant (35 x 22 x 124 cm) is made to withstand harsh conditions and is designed to last for many years. Despite surface-level corrosion it might be still operational in case of need.
Package | ATOPO | VFX |
Size | 1.5 GB | 4.7 GB |
UNITY | 2019.1 HDRP | Textures only |
UE | 4.26+ | Textures only |
PBR (metallic, roughness) | Metallic, Roughness |
Metallic, Roughness |
Texture size | 4k | 8k |
Topology | Automatic | Decimated scan |
Polycounts | 15K | 250K |
12K | ||
10K | ||
8K | ||
Content
Content
For every product there can be up to 3 variants.
ATOPO package consists of:
- game ready packages for UE4+ and Unity.
- up to 6 3D models with different triangle counts created by automatic topology (fbx format)
- 4k textures 8bit (PNG format)
MTOPO package consists of:
- access to ATOPO package, if it exists
- game ready packages for UE 4+ and Unity.
- up to 6 3D models with different triangle counts optimized by manual retopology (fbx format)
- 4k textures 8bit (PNG format)
VFX package consists of:
- access to ATOPO and MTOPO packages ( according to availability)
- high poly decimated scan (fbx format)
- 8k textures for PBR, Unity & UE4+ (PNG format)
Instructions Unity
Instructions Unity
How to import VR4D environment asset into Unreal Engine (tested with UE 4.26.2 product VR4D015750):
1. Download the uasset delivery folder: VR4D015750_AT_UE
2. Open the delivery folder and copy the content folder: VR4D015750_AT
3. Find your UE project content folder: i.e. Unreal Projects\MyProject\Content
4. Paste the content VR4D015750_AT with subfolders into UE project content folder
5. If necessary, refresh Unreal Engine
6. In Content Browser, check the VR4D015750 folder.
K019 = mesh version with 19.000 triangles.
Choose your desired mesh as future Lod0.
7. Keep the mtl folder. Delete other Kxx folders, if not needed.
8. Upon preference, generate Lods:
- Open Static Mesh Editor by double clicking on mesh VR4D015750_AT_K019
- In LOD section, tick the box "Auto Compute Lod Distances" on
- Change number of LODs to desired value, i.e. 4
- Press "Apply Changes"
Now your asset has 4 LODs.
NOTE: the Normal maps are delivered as 16-bit. Convert to 8-bit for data optimization.
Instructions Unreal Engine
Instructions Unreal Engine
How to import VR4D environment asset into Unreal Engine (tested with UE 4.26.2 product VR4D015750):
1. Download the uasset delivery folder: VR4D015750_AT_UE
2. Open the delivery folder and copy the content folder: VR4D015750_AT
3. Find your UE project content folder: i.e. Unreal Projects\MyProject\Content
4. Paste the content VR4D015750_AT with subfolders into UE project content folder
5. If necessary, refresh Unreal Engine
6. In Content Browser, check the VR4D015750 folder.
K019 = mesh version with 19.000 triangles.
Choose your desired mesh as future Lod0.
7. Keep the mtl folder. Delete other Kxx folders, if not needed.
8. Upon preference, generate Lods:
Open Static Mesh Editor by double clicking on mesh VR4D015750_AT_K019
In LOD section, tick the box "Auto Compute Lod Distances" on Change number of LODs to desired value, i.e. 4
Press "Apply Changes"
Now your asset has 4 LODs.
NOTE: the Normal maps are delivered as 16-bit. Convert to 8bit for data optimization.









