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Blue Hydrant

Blue Hydrant

Regular price 27.00 EUR
Regular price Sale price 27.00 EUR
Sale Sold out
Package

The 3D model of this fire hydrant (42 x 24 x 115 cm has signs of age, despite some rust  it's still in good condition and ready to help in emergency.

Package ATOPO VFX
Size 1.4  GB 5 GB
UNITY 2019.1 HDRP Textures only
UE 4.26+ Textures only
Format FBX FBX
PBR (metallic, roughness) Metallic, Roughness Metallic, Roughness
Texture size 4k 8k
Topology Automatic Decimated scan
Polycounts 15K 250 K
  12K  
  10K  
  8K  

Content

For every product there can be up to 3 variants.

ATOPO package consists of:

  • game ready packages for UE4+ and Unity.
  • up to 6 3D models with different triangle counts created by automatic topology (fbx format)
  • 4k textures 8bit (PNG format)

MTOPO package consists of:

  • access to ATOPO package, if it exists
  • game ready packages for UE 4+ and Unity.
  • up to 6 3D models with different triangle counts optimized by manual retopology (fbx format)
  • 4k textures 8bit (PNG format)

VFX package consists of:

  • access to ATOPO and MTOPO packages ( according to availability)
  • high poly decimated scan (fbx format)
  • 8k textures for PBR, Unity & UE4+ (PNG format)

Instructions Unity

How to import VR4D environment asset into Unreal Engine (tested with UE 4.26.2 product VR4D015750):
1. Download the uasset delivery folder: VR4D015750_AT_UE
2. Open the delivery folder and copy the content folder: VR4D015750_AT
3. Find your UE project content folder: i.e. Unreal Projects\MyProject\Content
4. Paste the content VR4D015750_AT with subfolders into UE project content folder
5. If necessary, refresh Unreal Engine
6. In Content Browser, check the VR4D015750 folder.
K019 = mesh version with 19.000 triangles.
Choose your desired mesh as future Lod0.
7. Keep the mtl folder. Delete other Kxx folders, if not needed.
8. Upon preference, generate Lods:
- Open Static Mesh Editor by double clicking on mesh VR4D015750_AT_K019
- In LOD section, tick the box "Auto Compute Lod Distances" on
- Change number of LODs to desired value, i.e. 4
- Press "Apply Changes"
Now your asset has 4 LODs.

NOTE: the Normal maps are delivered as 16-bit. Convert to 8-bit for data optimization.

Instructions Unreal Engine

How to import VR4D environment asset into Unreal Engine (tested with UE 4.26.2 product VR4D015750):
1. Download the uasset delivery folder: VR4D015750_AT_UE
2. Open the delivery folder and copy the content folder: VR4D015750_AT
3. Find your UE project content folder: i.e. Unreal Projects\MyProject\Content
4. Paste the content VR4D015750_AT with subfolders into UE project content folder
5. If necessary, refresh Unreal Engine
6. In Content Browser, check the VR4D015750 folder.
K019 = mesh version with 19.000 triangles.
Choose your desired mesh as future Lod0.
7. Keep the mtl folder. Delete other Kxx folders, if not needed.
8. Upon preference, generate Lods:
Open Static Mesh Editor by double clicking on mesh VR4D015750_AT_K019
In LOD section, tick the box "Auto Compute Lod Distances" on Change number of LODs to desired value, i.e. 4
Press "Apply Changes"
Now your asset has 4 LODs.


NOTE: the Normal maps are delivered as 16-bit. Convert to 8bit for data optimization.

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