Men's Winter Jacket & combat trousers
Men's Winter Jacket & combat trousers
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This 3D model of the men's winter clothes set consists of a warm winter jacket, combat trousers, and leather shoes designed to keep your feet cozy and stylish during the winter season.
All pieces are separated and can be combined with other clothes.
Package contains only one base color (figure in the middle). By adjusting colors you can create countless outfit combinations according to your preference.
Size | 0.5 GB |
UE | 5.0+ |
PBR | Yes |
Texture size | 4k |
Topology | quad |
Polycount |
71.859 triangels |
Rigged | Yes (compatible with Metahuman and Unreal standard skeleton) |
Animated | No |
Content
Content
For every product there can be up to 3 variants.
ATOPO package consists of:
- game ready packages for UE4+ and Unity.
- up to 6 3D models with different triangle counts created by automatic topology (fbx format)
- 4k textures 8bit (PNG format)
MTOPO package consists of:
- access to ATOPO package, if it exists
- game ready packages for UE 4+ and Unity.
- up to 6 3D models with different triangle counts optimized by manual retopology (fbx format)
- 4k textures 8bit (PNG format)
VFX package consists of:
- access to ATOPO and MTOPO packages ( according to availability)
- high poly decimated scan (fbx format)
- 8k textures for PBR, Unity & UE4+ (PNG format)
Instructions Unity
Instructions Unity
How to import VR4D environment asset into Unreal Engine (tested with UE 4.26.2 product VR4D015750):
1. Download the uasset delivery folder: VR4D015750_AT_UE
2. Open the delivery folder and copy the content folder: VR4D015750_AT
3. Find your UE project content folder: i.e. Unreal Projects\MyProject\Content
4. Paste the content VR4D015750_AT with subfolders into UE project content folder
5. If necessary, refresh Unreal Engine
6. In Content Browser, check the VR4D015750 folder.
K019 = mesh version with 19.000 triangles.
Choose your desired mesh as future Lod0.
7. Keep the mtl folder. Delete other Kxx folders, if not needed.
8. Upon preference, generate Lods:
- Open Static Mesh Editor by double clicking on mesh VR4D015750_AT_K019
- In LOD section, tick the box "Auto Compute Lod Distances" on
- Change number of LODs to desired value, i.e. 4
- Press "Apply Changes"
Now your asset has 4 LODs.
NOTE: the Normal maps are delivered as 16-bit. Convert to 8-bit for data optimization.
Instructions Unreal Engine
Instructions Unreal Engine
How to import VR4D environment asset into Unreal Engine (tested with UE 4.26.2 product VR4D015750):
1. Download the uasset delivery folder: VR4D015750_AT_UE
2. Open the delivery folder and copy the content folder: VR4D015750_AT
3. Find your UE project content folder: i.e. Unreal Projects\MyProject\Content
4. Paste the content VR4D015750_AT with subfolders into UE project content folder
5. If necessary, refresh Unreal Engine
6. In Content Browser, check the VR4D015750 folder.
K019 = mesh version with 19.000 triangles.
Choose your desired mesh as future Lod0.
7. Keep the mtl folder. Delete other Kxx folders, if not needed.
8. Upon preference, generate Lods:
Open Static Mesh Editor by double clicking on mesh VR4D015750_AT_K019
In LOD section, tick the box "Auto Compute Lod Distances" on Change number of LODs to desired value, i.e. 4
Press "Apply Changes"
Now your asset has 4 LODs.
NOTE: the Normal maps are delivered as 16-bit. Convert to 8bit for data optimization.












