3D Model of Men's US M43 Combat Boots

Regular price
€ 17.00
Regular price
Sale price
€ 17.00
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3D model of Men's US M43 Combat Boots crafted through Photogrammetry Scan

Introducing the 3D model of Men's US M43 Combat Boots, an essential addition to any 3D footwear collection for creating games and films. These boots, rendered with precision through Photogrammetry Scan, deliver exceptional realism and detail, perfect for virtual fashion projects. Available in our 3D model store, they offer the perfect blend of durability and style for any 3D character. Ideal for Metahuman integration, game development, and cinematic effects, these combat boots enhance your digital project with high-quality 3D rendering. Equip your characters with authenticity and elevate your virtual environments with these iconic combat boots.

Realistic 3D Men's US M43 Combat Boots rigged as a 3D Footwear for Metahuman in Unreal Engine

These 3D Men's US M43 Combat Boots is customized to the Metahuman skeleton in Unreal Engine. These 3d boots are designed for game development, VFX for film, VR, AR, XR, virtual production, and architectural visualization. Ideal for realistic 3D rendering, it is suitable for Metaverse characters.

Categorization of 3D clothing:

    Designed for:
    • Unreal Engine developers, Metahuman Clothing designers, Unity 3D developers, Game developers, VFX Artists, VR, AR and XR developers, Visualizers of architecture, Metaverse creators, Virtual production creators
    Note:
    • This is a rigged 3d model of 3D Men's US M43 Combat Boots.
    Technical specification of the 3D model:
    Size 2.25 GB
    Unreal Engine 5.0+
    PBR Yes
    Texture size 4k
    Topology triangle
    Polycount 226.048  triangles 
    134.716  triangles 
    80.316  triangles 
    48.040  triangles 
    28.636  triangles 
    Rigged Yes
    Animated No
    Delivery:

    After payment, you will receive a downloadable link containing a package. This package includes a 3D model and various types of texture maps: Albedo, Roughness, Metallic, Normal, and Ambient Occlusion.

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