Naming Conventions
By reading these naming conventions you should obtain clear understanding on content and structure of your purchased assets. Filenames consist of several tokens depending on file type.
Category
|
File name | Description |
Downloadable files | VR4D016788_AT.zip | Filename of final ZIP files published on store consists of product unique code and variant (AT,MT, VFX) |
VR4D016788_MT.zip | ||
VR4D016788_VFX.zip | ||
Product Variants | VR4D016788 | First 10 characters represent unique product code. It is common for all files associated with product. |
VR4D016788_AT | AT - represents 3D models adjusted by automatically generated retopology | |
VR4D016788_MT | MT - represents 3D models optimized by manual retopology | |
VR4D016788_VFX | VFX - represents high quality mashes with hundred thousands of polygons | |
GRA | VR4D016788_AT_UE4 | UE4 - ready for Unreal engine 4.26 and higher |
VR4D016788_AT_UNITY | UNITY - ready for UNITY …. | |
3D Meshes | VR4D016788_AT_K008.fbx | Four characters long code represents polygon count: K at the beginning of the string stands for kilo (000) and M stands for million (000000). |
VR4D016788_AT_K020.fbx | All counts are rounded e.g. 3D mesh with 1.893 polygons will be coded as K002. | |
Textures | VR4D016788_AT_K020_4K_Normal.png | Within texture file name you'll find polygon count information explained above. Textures are suitable for all 3D meshes with the same or lower number of polygons. |
VR4D016788_AT_K020_4K_AO.png | Fourth token represents texture size. Most commonly used is 4K & 8K. | |
VR4D016788_AT_K020_8K_BaseColor.png | ||
VR4D016788_AT_K020_4K_Metalic.png | Last element of texture file name represents texture type. | |
VR4D016788_AT_K020_8K_Roughness.png |