By reading these naming conventions you should obtain clear understanding on content and structure of your purchased assets. Filenames consist of several tokens depending on file type.
|Downloadable files||VR4D016788_AT.zip||Filename of final ZIP files published on store consists of product unique code and variant (AT,MT, VFX)|
|Product Variants||VR4D016788||First 10 characters represent unique product code. It is common for all files associated with product.|
|VR4D016788_AT||AT - represents 3D models adjusted by automatically generated retopology|
|VR4D016788_MT||MT - represents 3D models optimized by manual retopology|
|VR4D016788_VFX||VFX - represents high quality mashes with hundred thousands of polygons|
|GRA||VR4D016788_AT_UE4||UE4 - ready for Unreal engine 4.26 and higher|
|VR4D016788_AT_UNITY||UNITY - ready for UNITY ….|
|3D Meshes||VR4D016788_AT_K008.fbx||Four characters long code represents polygon count:
K at the beginning of the string stands for kilo (000) and M stands for million (000000).
|VR4D016788_AT_K020.fbx||All counts are rounded e.g. 3D mesh with 1.893 polygons will be coded as K002.|
|Textures||VR4D016788_AT_K020_4K_Normal.png||Within texture file name you'll find polygon count information explained above. Textures are suitable for all 3D meshes with the same or lower number of polygons.|
|VR4D016788_AT_K020_4K_AO.png||Fourth token represents texture size. Most commonly used is 4K & 8K.|
|VR4D016788_AT_K020_4K_Metalic.png||Last element of texture file name represents texture type.|