3D Model of Men's Brown Ankle Trekking Shoes

Regular price
€ 17.00
Regular price
Sale price
€ 17.00
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3D model of Men's Brown Ankle Trekking Shoes crafted through Photogrammetry Scan

Introducing the 3D model of Men's Ankle Trekking Shoes, a perfect blend of performance and realism. Crafted through cutting-edge Photogrammetry Scan technology, this model provides insight into the intricate design and rugged features of trekking footwear. Ideal for game development and VFX for films, this virtual object is fully rigged and optimized for integration with 3D characters. Its realistic textures and details ensure an authentic representation, making it a valuable asset in Unreal Engine projects. Elevate your digital environments with this versatile addition, enhancing both visual fidelity and functional accuracy.

Realistic 3D Men's Brown Ankle Trekking Shoes rigged as a 3D Footwear for Metahuman in Unreal Engine

These 3D Men's Ankle Trekking Shoes is customized to the Metahuman skeleton in Unreal Engine. These 3d shoes are designed for game development, VFX for film, VR, AR, XR, virtual production, and architectural visualization. Ideal for realistic 3D rendering, it is suitable for Metaverse characters.

Categorization of 3D clothing:

    Designed for:
    • Unreal Engine developers, Metahuman Clothing designers, Unity 3D developers, Game developers, VFX Artists, VR, AR and XR developers, Visualizers of architecture, Metaverse creators, Virtual production creators
    Note:
    • This is a rigged 3d model of Men's Brown Ankle Trekking Shoes.
    Technical specification of the 3D model:
    Size 2.27 GB
    Unreal Engine 5.0+
    PBR Yes
    Texture size 4k
    Topology triangle
    Polycount 249.648  triangles 
    148.852  triangles 
    88.736  triangles 
    52.940  triangles 
    31.532  triangles 
    Rigged Yes
    Animated No
    Delivery:

    After payment, you will receive a downloadable link containing a package. This package includes a 3D model and various types of texture maps: Albedo, Roughness, Metallic, Normal, and Ambient Occlusion.

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