3D Burned Tree Trunk
- Regular price
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€ 27.00 - Regular price
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- Sale price
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€ 27.00
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Burned Tree Trunk 3D Model
A highly detailed 3D model of a burned tree trunk with exposed roots. The surface is defined by deep charred layers, cracked and blistered bark, and brittle, carbonized wood fibers. Darkened scorch marks contrast with lighter, ash-worn areas where the fire stripped away outer layers, revealing warped grain and hardened, heat-altered timber. Subtle traces of moss and soil remain near the base, grounding the asset in a natural outdoor setting.
Burned tree trunks like this are typically found in wildfire zones, scorched forests, abandoned woodland areas, or post-disaster environments. As a realistic 3D asset, it is ideal for environmental storytelling in survival games, post-apocalyptic worlds, dark fantasy landscapes, or cinematic scenes depicting destruction, decay, and nature’s slow recovery.
3D Model of Burned Tree Trunk Crafted Through Photogrammetry Scan
This ready-to-use 3D asset is created using high-resolution photogrammetry, preserving authentic burn patterns, material breakup, and ground interaction. Fully optimized for game development, cinematic VFX, VR, AR, XR, and virtual production, it delivers high realism and performance for both real-time engines and high-end renders.
Categorization of 3D model:
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Types of 3D model:
building materials
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Type of design style:
Modern Utilitarian
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Time period:
1980-2020 current period
Designed for:
- Unreal Engine developers, Unity 3D developers, Game developers, VFX Artists, VR, AR and XR developers, Visualizers of architecture, Metaverse creators, Virtual production creators
Technical specification of the 3D model:
| Package | ATOPO |
|---|---|
| Size | 362.5 MB |
| UNITY | - |
| UE | - |
| Format | FBX |
| PBR | Metallic, Roughness |
| Texture size | 8K |
| Topology | Automatic |
| Polycounts | 42.402 |
Delivery:
After payment, you will receive a downloadable link containing a package. This package includes a 3D model and various types of texture maps: Albedo, Roughness, Metallic, Normal, and Ambient Occlusion.






