To properly apply clothing sets, we need to create a character (MetaHuman) with the correctly trimmed body.
MetaHuman Setup:
- In MetaHuman Creator (MHC), select Proportion > Tall (all our clothing sets are designed for the Tall body type).
- Choose the character's weight: Fat, Normal, or Thin.
- Based on the type of clothing set (VR4D), select the appropriate clothing for the MetaHuman.
- Once everything is set, name the character accordingly and download it into the project.
Clothing Implementation:
- Open the MetaHuman Blueprint Class and delete the default MetaHuman clothing.
- From the VR4D set, select the mesh that corresponds to the chosen body weight (Fat, Normal, or Thin).
- Click and drop the mesh onto the MetaHuman's body.
- In the Construction Script, link the VR4D set to Enable Master Pose.
- Done! The VR4D set is now configured for the MetaHuman character.